
( probuilder ) Is this the same with unreal engine 4 to. Use Blender for modelling and UE4 for making games. Use a proper tool for the job at hand. Brushes are simple and are used for blocking things out. The included system, while not that great, is quite capable, actually, and can be extended with plugins as seen here, for example.
For example addbots 4 will add 4 bots to the PIE instance.Yes, you can use UE4 marktplace content for UT, not many people have yet however.You're welcome to create an import your own assets, or those you have the rights to use. While I have seen some people importing assets from previous UT games I don't think this is TECHNICALLY within the EULA, but nobody has gotten called on it so far so. If you're not sure ask about specific things.Something worth noting is that once a custom map is cooked, say DM-Lea for example, the custom meshes and materials are not accessible to be used in the editor.Hope that helps clear things up, let me know if you have any more questions. It currently uses UE4.12 and updates on a separate branch to the main UE releases. There are a few engine level specific things that the UT editor has that UE doesn't.

Probuilder For Ue4 Free Assets OK
For questions, get in touch with mods, we're happy to help you. Free assets OK, be sure to specify license.The rules designed to reduce spam.
